#include #include #include BluetoothSerial SerialBT; String stringReceived = ""; bool playing = true; int numberOfChecks = 0; int GAME_BOARD[3][3] = { {NULL, NULL, NULL}, {NULL, NULL, NULL}, {NULL, NULL, NULL} }; void setup() { M5.begin(); createGrid(); SerialBT.begin("Player1"); } void createGrid() { M5.Lcd.drawLine(0, 80, 320, 80, WHITE); M5.Lcd.drawLine(0, 160, 320, 160, WHITE); M5.Lcd.drawLine(106, 0, 106, 320, WHITE); M5.Lcd.drawLine(212, 0, 212, 320, WHITE); } void createCross(int coord_x, int coord_y) { int COORDS[3][3][4] = { {{30, 20, 70, 60}, {136, 20, 176, 60}, {242, 20, 282, 60}}, {{30, 100, 70, 140}, {136, 100, 176, 140}, {242, 100, 282, 140}}, {{30, 180, 70, 220}, {136, 180, 176, 220}, {242, 180, 282, 220}} }; M5.Lcd.drawLine(COORDS[coord_x][coord_y][0],COORDS[coord_x][coord_y][1],COORDS[coord_x][coord_y][2],COORDS[coord_x][coord_y][3], WHITE); M5.Lcd.drawLine(COORDS[coord_x][coord_y][0],COORDS[coord_x][coord_y][3],COORDS[coord_x][coord_y][2],COORDS[coord_x][coord_y][1], WHITE); GAME_BOARD[coord_x][coord_y] = 2; if (checkWin()) { gameEnd(2); } } void createCircle(int coord_x, int coord_y) { int COORDS[3][3][4] = { {{30, 20, 70, 60}, {136, 20, 176, 60}, {242, 20, 282, 60}}, {{30, 100, 70, 140}, {136, 100, 176, 140}, {242, 100, 282, 140}}, {{30, 180, 70, 220}, {136, 180, 176, 220}, {242, 180, 282, 220}} }; M5.Lcd.drawCircle((COORDS[coord_x][coord_y][0] + COORDS[coord_x][coord_y][2]) / 2, (COORDS[coord_x][coord_y][1] + COORDS[coord_x][coord_y][3]) / 2, 20, WHITE); GAME_BOARD[coord_x][coord_y] = 1; if (checkWin()) { gameEnd(1); } } bool checkWin() { int value = GAME_BOARD[0][0]; int x; numberOfChecks++; if (value > 0) { if ((GAME_BOARD[1][1] == value) && (GAME_BOARD[2][2] == value)) { return true; } } value = GAME_BOARD[0][2]; if (value > 0) { if ((GAME_BOARD[1][1] == value) && (GAME_BOARD[2][0] == value)) { return true; } } for (x = 0; x < 3; x++) { value = GAME_BOARD[x][0]; if (value > 0) { if ((GAME_BOARD[x][1] == value) && (GAME_BOARD[x][2] == value)) { return true; } } } int y; for (y = 0; y < 3; y++) { value = GAME_BOARD[0][y]; if (value > 0) { if ((GAME_BOARD[1][y] == value) && (GAME_BOARD[2][y] == value)) { return true; } } } if (numberOfChecks == 9) { delay(1000); int i; for (i = 0; i < 3; i++) { M5.Axp.SetLDOEnable(3, true); delay(500); M5.Axp.SetLDOEnable(3, false); delay(250); } delay(1000); M5.shutdown(3); } return false; } void gameEnd(int playerNumber) { delay(1000); M5.Lcd.clear(); if (playerNumber == 1) { int i; for (i = 0; i < 3; i++) { M5.Lcd.drawCircle(160, 120, 50, WHITE); M5.Axp.SetLDOEnable(3, true); delay(500); M5.Lcd.clear(); M5.Axp.SetLDOEnable(3, false); delay(250); } M5.shutdown(3); } else { int i; for (i = 0; i < 3; i++) { M5.Lcd.drawLine(100, 60, 220, 160, WHITE); M5.Lcd.drawLine(100, 160, 220, 60, WHITE); M5.Axp.SetLDOEnable(3, true); delay(500); M5.Lcd.clear(); M5.Axp.SetLDOEnable(3, false); delay(250); } M5.shutdown(3); } } void loop() { TouchPoint_t coordinate; coordinate = M5.Touch.getPressPoint(); if(SerialBT.available()){ char c = SerialBT.read(); stringReceived += c; if (stringReceived.length() == 3 && (stringReceived.toInt() % 10) != 2) { stringReceived = ""; } if (stringReceived.length() == 3 && ((stringReceived.toInt() % 10) == 2)) { int value = stringReceived.toInt(); createCross((int)(value / 100) % 10, (int)(value / 10) % 10); stringReceived = ""; playing = true; } } if (coordinate.x != -1){ if ((coordinate.x > 0) && (coordinate.x < 106)) { if ((coordinate.y > 0) && (coordinate.y < 80)) { if (GAME_BOARD[0][0] == 0) { if (playing) { SerialBT.print("001"); createCircle(0, 0); playing = false; } } } if ((coordinate.y > 80) && (coordinate.y < 160)) { if (GAME_BOARD[1][0] == 0) { if (playing) { SerialBT.print("101"); createCircle(1, 0); playing = false; } } } if ((coordinate.y > 160) && (coordinate.y < 240)) { if (GAME_BOARD[2][0] == 0) { if (playing) { SerialBT.print("201"); createCircle(2, 0); playing = false; } } } } if ((coordinate.x > 106) && (coordinate.x < 212)) { if ((coordinate.y > 0) && (coordinate.y < 80)) { if (GAME_BOARD[0][1] == 0) { if (playing) { SerialBT.print("011"); createCircle(0, 1); playing = false; } } } if ((coordinate.y > 80) && (coordinate.y < 160)) { if (GAME_BOARD[1][1] == 0) { if (playing) { SerialBT.print("111"); createCircle(1, 1); playing = false; } } } if ((coordinate.y > 160) && (coordinate.y < 240)) { if (GAME_BOARD[2][1] == 0) { if (playing) { SerialBT.print("211"); createCircle(2, 1); playing = false; } } } } if ((coordinate.x > 212) && (coordinate.x < 320)) { if ((coordinate.y > 0) && (coordinate.y < 80)) { if (GAME_BOARD[0][2] == 0) { if (playing) { SerialBT.print("021"); createCircle(0, 2); playing = false; } } } if ((coordinate.y > 80) && (coordinate.y < 160)) { if (GAME_BOARD[1][2] == 0) { if (playing) { SerialBT.print("121"); createCircle(1, 2); playing = false; } } } if ((coordinate.y > 160) && (coordinate.y < 240)) { if (GAME_BOARD[2][2] == 0) { if (playing) { SerialBT.print("221"); createCircle(2, 2); playing = false; } } } } } }