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Math/matrix.ts

247 lines
6.3 KiB
TypeScript

export type RawMatrix = number[][];
export enum TriangularForm {UPPER, LOWER};
export class Matrix {
rows!: number;
cols!: number;
matrix!: RawMatrix;
static zero(rows: number, cols: number) {
let matrix: RawMatrix = [];
for(let i=0; i<rows; i++) {
matrix.push([]);
for(let j=0; j<cols; j++) {
matrix[i].push(0);
}
}
return new Matrix(...matrix);
}
constructor(...matrix: RawMatrix) {
this.set(...matrix);
}
set(...matrix: RawMatrix) {
this.matrix = matrix;
this.rows = matrix.length;
if(matrix.length == 0) throw Error("Empty matrix");
this.cols = matrix[0].length;
for(let i=0; i<matrix.length; i++) {
if(matrix[i].length !== this.cols) throw Error("Invalid matrix row " + (i+1));
}
}
add(other_matrix: Matrix) {
if(!(other_matrix.cols == this.cols && other_matrix.rows == this.rows)) throw Error("Other matrix has more or few rows or columns");
for(let i=0; i<this.matrix.length; i++) {
for(let j=0; j<this.matrix[i].length; j++) {
this.matrix[i][j] += other_matrix.matrix[i][j];
}
}
return this;
}
sub(other_matrix: Matrix) {
if(!(other_matrix.cols == this.cols && other_matrix.rows == this.cols)) throw Error("Other matrix has more or few rows or columns");
for(let i=0; i<this.matrix.length; i++) {
for(let j=0; j<this.matrix[i].length; j++) {
this.matrix[i][j] -= other_matrix.matrix[i][j];
}
}
return this;
}
mul(other: Matrix | number) {
if(other instanceof Matrix) {
if(!(this.cols == other.rows)) throw Error("These matrices cannot be multiplied");
let final_matrix: RawMatrix = [];
for(let a_row_i=0; a_row_i<this.matrix.length; a_row_i++) {
final_matrix.push([]);
for(let b_col_i=0; b_col_i<other.matrix[0].length; b_col_i++) {
let sum = 0;
for(let a_col_b_row_i=0; a_col_b_row_i<this.matrix[0].length; a_col_b_row_i++) {
sum += this.matrix[a_row_i][a_col_b_row_i] * other.matrix[a_col_b_row_i][b_col_i];
}
final_matrix[a_row_i].push(sum);
}
}
return new Matrix(...final_matrix);
} else {
for(let i=0; i<this.matrix.length; i++) {
for(let j=0; j<this.matrix[i].length; j++) {
this.matrix[i][j] = this.matrix[i][j] * other;
}
}
return this;
}
}
pow(power: number) {
if(power > 0)
for(let i=0; i<(power-1); i++)
this.set(...this.mul(this).matrix);
return this;
}
invert() {
this.matrix = this.mul(-1).matrix;
return this;
}
transpose() {
let new_matrix = Matrix.zero(this.cols, this.rows);
for(let i=0; i<this.rows; i++) {
for(let j=0; j<this.cols; j++) {
new_matrix.matrix[j][i] = this.matrix[i][j];
}
}
return new_matrix;
}
diagonal() {
let diagonal: number[] = [];
for(let i=0; i<Math.min(this.rows, this.cols); i++) {
diagonal.push(this.matrix[i][i]);
}
return diagonal;
}
eq(other_matrix: Matrix) {
if(this.rows != other_matrix.rows || this.cols != other_matrix.cols) return false;
for(let i=0; i<this.rows; i++) {
for(let j=0; j<this.cols; j++) {
if(this.matrix[i][j] != other_matrix.matrix[i][j]) return false;
}
}
return true;
}
is_in_elchelon_form() {
let pivot_index = -1;
for(let i=0; i<this.rows; i++) {
for(let j=0; j<this.cols; j++) {
if(this.matrix[i][j] == 0) {
if(j > pivot_index) pivot_index = j;
} else if(pivot_index >= j) return false;
}
pivot_index++;
}
return true;
}
is_triangular(form: TriangularForm = TriangularForm.UPPER) {
for(let i=0; i<Math.min(this.rows, this.cols); i++) {
for(let j=0; j<i; j++) {
if(this.matrix[i][j] !== 0 && form == TriangularForm.UPPER) return false;
if(this.matrix[j][i] !== 0 && form == TriangularForm.LOWER) return false;
}
}
return true;
}
pivots() {
let pivots: number[] = [];
for(let i=0; i<this.rows; i++) {
let col = 0;
for(let j=0; j<this.cols; j++) {
if(this.matrix[i][j] != 0) break;
col++;
}
pivots.push(col);
}
return pivots;
}
remove_row(row: number) {
let m = [...this.matrix];
m.splice(row, 1); this.set(...m);
}
invertible() {
let matrix = Matrix.zero(this.rows, this.cols*2);
this.matrix.forEach((row, i) => {
matrix.matrix[i][this.cols+i] = 1;
row.forEach((col, j) => {
matrix.matrix[i][j] = col;
});
});
let gje = GaussianElimination.gje(matrix).matrix.map(GaussianElimination.make_pivot_1);
let result = Matrix.zero(this.rows, this.cols);
result.set(...result.matrix.map((row, i) => {
return row.map((col, j) => gje[i][this.cols+j]);
}));
return result;
}
}
export abstract class GaussianElimination {
static make_pivot_1(row: number[]) {
let d = 0;
return row.map((n, i) => {
if(n != 0 && !d) d = n;
return d && n ? n / d : 0;
});
}
static sort(matrix: Matrix) {
let m = matrix.matrix;
let new_matrix = [m[0]];
let pivots = matrix.pivots();
for(let i=1; i<pivots.length; i++) {
if(pivots[i] < pivots[i-1]) new_matrix.unshift(m[i]);
else new_matrix.push(m[i]);
}
return new Matrix(...new_matrix);
}
static ge(matrix: Matrix): Matrix {
for(let v_offset=0; v_offset<matrix.rows; v_offset++) {
matrix = this.sort(matrix);
let m = matrix.matrix;
let h_offset = matrix.pivots()[v_offset];
let first_number = m[v_offset][h_offset];
for(let i=1+v_offset; i<matrix.rows; i++) {
let n = -m[i][h_offset]/first_number;
m[i] = m[i].map((c, j) => c + n*m[v_offset][j]);
}
}
return matrix;
}
static gje(matrix: Matrix): Matrix {
matrix = this.ge(matrix);
let pivots = matrix.pivots();
for(let v_offset=matrix.rows-1; v_offset>0; v_offset--) {
let m = matrix.matrix;
let h_offset = pivots[v_offset];
if(h_offset >= matrix.cols) continue;
let first_number = m[v_offset][h_offset];
for(let i=v_offset-1; i>=0; i--) {
let n = -m[i][h_offset]/first_number;
m[i] = m[i].map((c, j) => c + n*m[v_offset][j]);
}
}
return matrix;
}
static solve(matrix: Matrix): number[] | Matrix {
let solved_matrix = this.gje(matrix);
let pivots = solved_matrix.pivots();
let results: number[] = [];
solved_matrix.matrix = solved_matrix.matrix.map(GaussianElimination.make_pivot_1);
for(let row=0; row<solved_matrix.rows; row++) {
let col = pivots[row];
let pivot = solved_matrix.matrix[row][col];
results.push(solved_matrix.matrix[row][solved_matrix.cols-1]/pivot);
}
if(results.filter(n => isNaN(n)).length == 0) return results;
else return solved_matrix;
}
}