Added files.

This commit is contained in:
Vojtěch Pour 2022-11-15 09:28:08 +01:00
commit 30b9fd779c
4 changed files with 564 additions and 0 deletions

7
Readme.md Normal file
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# Tic tac toe game for M5Core2
- first player
- circles
- tic_tac_toe_first_player.ino
- second player
- crosses
- tic_tac_toe_second_player.ino

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#include <M5Core2.h>
#include <stdio.h>
#define RX_PIN 19
#define TX_PIN 27
String stringReceived = "";
bool playing = true;
int numberOfChecks = 0;
int GAME_BOARD[3][3] = {
{NULL, NULL, NULL},
{NULL, NULL, NULL},
{NULL, NULL, NULL}
};
void setup() {
M5.begin();
createGrid();
Serial2.begin(9600, SERIAL_8N1, RX_PIN, TX_PIN);
}
void createGrid() {
M5.Lcd.drawLine(0, 80, 320, 80, WHITE);
M5.Lcd.drawLine(0, 160, 320, 160, WHITE);
M5.Lcd.drawLine(106, 0, 106, 320, WHITE);
M5.Lcd.drawLine(212, 0, 212, 320, WHITE);
}
void createCross(int coord_x, int coord_y) {
int COORDS[3][3][4] = {
{{30, 20, 70, 60}, {136, 20, 176, 60}, {242, 20, 282, 60}},
{{30, 100, 70, 140}, {136, 100, 176, 140}, {242, 100, 282, 140}},
{{30, 180, 70, 220}, {136, 180, 176, 220}, {242, 180, 282, 220}}
};
M5.Lcd.drawLine(COORDS[coord_x][coord_y][0],COORDS[coord_x][coord_y][1],COORDS[coord_x][coord_y][2],COORDS[coord_x][coord_y][3], WHITE);
M5.Lcd.drawLine(COORDS[coord_x][coord_y][0],COORDS[coord_x][coord_y][3],COORDS[coord_x][coord_y][2],COORDS[coord_x][coord_y][1], WHITE);
GAME_BOARD[coord_x][coord_y] = 2;
if (checkWin()) {
gameEnd(2);
}
}
void createCircle(int coord_x, int coord_y) {
int COORDS[3][3][4] = {
{{30, 20, 70, 60}, {136, 20, 176, 60}, {242, 20, 282, 60}},
{{30, 100, 70, 140}, {136, 100, 176, 140}, {242, 100, 282, 140}},
{{30, 180, 70, 220}, {136, 180, 176, 220}, {242, 180, 282, 220}}
};
M5.Lcd.drawCircle((COORDS[coord_x][coord_y][0] + COORDS[coord_x][coord_y][2]) / 2, (COORDS[coord_x][coord_y][1] + COORDS[coord_x][coord_y][3]) / 2, 20, WHITE);
GAME_BOARD[coord_x][coord_y] = 1;
if (checkWin()) {
gameEnd(1);
}
}
bool checkWin() {
int value = GAME_BOARD[0][0];
int x;
numberOfChecks++;
if (value > 0) {
if ((GAME_BOARD[1][1] == value) && (GAME_BOARD[2][2] == value)) {
return true;
}
}
value = GAME_BOARD[0][2];
if (value > 0) {
if ((GAME_BOARD[1][1] == value) && (GAME_BOARD[2][0] == value)) {
return true;
}
}
for (x = 0; x < 3; x++) {
value = GAME_BOARD[x][0];
if (value > 0) {
if ((GAME_BOARD[x][1] == value) && (GAME_BOARD[x][2] == value)) {
return true;
}
}
}
int y;
for (y = 0; y < 3; y++) {
value = GAME_BOARD[0][y];
if (value > 0) {
if ((GAME_BOARD[1][y] == value) && (GAME_BOARD[2][y] == value)) {
return true;
}
}
}
if (numberOfChecks == 9) {
delay(1000);
int i;
for (i = 0; i < 3; i++) {
M5.Axp.SetLDOEnable(3, true);
delay(500);
M5.Axp.SetLDOEnable(3, false);
delay(250);
}
delay(1000);
M5.shutdown(3);
}
return false;
}
void gameEnd(int playerNumber) {
delay(1000);
M5.Lcd.clear();
if (playerNumber == 1) {
int i;
for (i = 0; i < 3; i++) {
M5.Lcd.drawCircle(160, 120, 50, WHITE);
M5.Axp.SetLDOEnable(3, true);
delay(500);
M5.Lcd.clear();
M5.Axp.SetLDOEnable(3, false);
delay(250);
}
M5.shutdown(3);
} else {
int i;
for (i = 0; i < 3; i++) {
M5.Lcd.drawLine(100, 60, 220, 160, WHITE);
M5.Lcd.drawLine(100, 160, 220, 60, WHITE);
M5.Axp.SetLDOEnable(3, true);
delay(500);
M5.Lcd.clear();
M5.Axp.SetLDOEnable(3, false);
delay(250);
}
M5.shutdown(3);
}
}
void loop() {
TouchPoint_t coordinate;
coordinate = M5.Touch.getPressPoint();
if(Serial2.available()){
char c = Serial2.read();
stringReceived += c;
if (stringReceived.length() == 3 && (stringReceived.toInt() % 10) != 2) {
stringReceived = "";
}
if (stringReceived.length() == 3 && ((stringReceived.toInt() % 10) == 2)) {
int value = stringReceived.toInt();
createCross((int)(value / 100) % 10, (int)(value / 10) % 10);
stringReceived = "";
playing = true;
}
}
if (coordinate.x != -1){
if ((coordinate.x > 0) && (coordinate.x < 106)) {
if ((coordinate.y > 0) && (coordinate.y < 80)) {
if (GAME_BOARD[0][0] == 0) {
if (playing) {
Serial2.print("001");
createCircle(0, 0);
playing = false;
}
}
}
if ((coordinate.y > 80) && (coordinate.y < 160)) {
if (GAME_BOARD[1][0] == 0) {
if (playing) {
Serial2.print("101");
createCircle(1, 0);
playing = false;
}
}
}
if ((coordinate.y > 160) && (coordinate.y < 240)) {
if (GAME_BOARD[2][0] == 0) {
if (playing) {
Serial2.print("201");
createCircle(2, 0);
playing = false;
}
}
}
}
if ((coordinate.x > 106) && (coordinate.x < 212)) {
if ((coordinate.y > 0) && (coordinate.y < 80)) {
if (GAME_BOARD[0][1] == 0) {
if (playing) {
Serial2.print("011");
createCircle(0, 1);
playing = false;
}
}
}
if ((coordinate.y > 80) && (coordinate.y < 160)) {
if (GAME_BOARD[1][1] == 0) {
if (playing) {
Serial2.print("111");
createCircle(1, 1);
playing = false;
}
}
}
if ((coordinate.y > 160) && (coordinate.y < 240)) {
if (GAME_BOARD[2][1] == 0) {
if (playing) {
Serial2.print("211");
createCircle(2, 1);
playing = false;
}
}
}
}
if ((coordinate.x > 212) && (coordinate.x < 320)) {
if ((coordinate.y > 0) && (coordinate.y < 80)) {
if (GAME_BOARD[0][2] == 0) {
if (playing) {
Serial2.print("021");
createCircle(0, 2);
playing = false;
}
}
}
if ((coordinate.y > 80) && (coordinate.y < 160)) {
if (GAME_BOARD[1][2] == 0) {
if (playing) {
Serial2.print("121");
createCircle(1, 2);
playing = false;
}
}
}
if ((coordinate.y > 160) && (coordinate.y < 240)) {
if (GAME_BOARD[2][2] == 0) {
if (playing) {
Serial2.print("221");
createCircle(2, 2);
playing = false;
}
}
}
}
}
}

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#include <M5Core2.h>
#include <stdio.h>
#define RX_PIN 19
#define TX_PIN 27
String stringReceived = "";
bool playing = false;
int numberOfChecks = 0;
int GAME_BOARD[3][3] = {
{NULL, NULL, NULL},
{NULL, NULL, NULL},
{NULL, NULL, NULL}
};
void setup() {
M5.begin();
createGrid();
Serial2.begin(9600, SERIAL_8N1, RX_PIN, TX_PIN);
}
void createGrid() {
M5.Lcd.drawLine(0, 80, 320, 80, WHITE);
M5.Lcd.drawLine(0, 160, 320, 160, WHITE);
M5.Lcd.drawLine(106, 0, 106, 320, WHITE);
M5.Lcd.drawLine(212, 0, 212, 320, WHITE);
}
void createCross(int coord_x, int coord_y) {
int COORDS[3][3][4] = {
{{30, 20, 70, 60}, {136, 20, 176, 60}, {242, 20, 282, 60}},
{{30, 100, 70, 140}, {136, 100, 176, 140}, {242, 100, 282, 140}},
{{30, 180, 70, 220}, {136, 180, 176, 220}, {242, 180, 282, 220}}
};
M5.Lcd.drawLine(COORDS[coord_x][coord_y][0],COORDS[coord_x][coord_y][1],COORDS[coord_x][coord_y][2],COORDS[coord_x][coord_y][3], WHITE);
M5.Lcd.drawLine(COORDS[coord_x][coord_y][0],COORDS[coord_x][coord_y][3],COORDS[coord_x][coord_y][2],COORDS[coord_x][coord_y][1], WHITE);
GAME_BOARD[coord_x][coord_y] = 2;
if (checkWin()) {
gameEnd(2);
}
}
void createCircle(int coord_x, int coord_y) {
int COORDS[3][3][4] = {
{{30, 20, 70, 60}, {136, 20, 176, 60}, {242, 20, 282, 60}},
{{30, 100, 70, 140}, {136, 100, 176, 140}, {242, 100, 282, 140}},
{{30, 180, 70, 220}, {136, 180, 176, 220}, {242, 180, 282, 220}}
};
M5.Lcd.drawCircle((COORDS[coord_x][coord_y][0] + COORDS[coord_x][coord_y][2]) / 2, (COORDS[coord_x][coord_y][1] + COORDS[coord_x][coord_y][3]) / 2, 20, WHITE);
GAME_BOARD[coord_x][coord_y] = 1;
if (checkWin()) {
gameEnd(1);
}
}
bool checkWin() {
int value = GAME_BOARD[0][0];
int x;
numberOfChecks++;
if (value > 0) {
if ((GAME_BOARD[1][1] == value) && (GAME_BOARD[2][2] == value)) {
return true;
}
}
value = GAME_BOARD[0][2];
if (value > 0) {
if ((GAME_BOARD[1][1] == value) && (GAME_BOARD[2][0] == value)) {
return true;
}
}
for (x = 0; x < 3; x++) {
value = GAME_BOARD[x][0];
if (value > 0) {
if ((GAME_BOARD[x][1] == value) && (GAME_BOARD[x][2] == value)) {
return true;
}
}
}
int y;
for (y = 0; y < 3; y++) {
value = GAME_BOARD[0][y];
if (value > 0) {
if ((GAME_BOARD[1][y] == value) && (GAME_BOARD[2][y] == value)) {
return true;
}
}
}
if (numberOfChecks == 9) {
delay(1000);
int i;
for (i = 0; i < 3; i++) {
M5.Axp.SetLDOEnable(3, true);
delay(500);
M5.Axp.SetLDOEnable(3, false);
delay(250);
}
delay(1000);
M5.shutdown(3);
}
return false;
}
void gameEnd(int playerNumber) {
delay(1000);
M5.Lcd.clear();
if (playerNumber == 1) {
int i;
for (i = 0; i < 3; i++) {
M5.Lcd.drawCircle(160, 120, 50, WHITE);
M5.Axp.SetLDOEnable(3, true);
delay(500);
M5.Lcd.clear();
M5.Axp.SetLDOEnable(3, false);
delay(250);
}
M5.shutdown(3);
} else {
int i;
for (i = 0; i < 3; i++) {
M5.Lcd.drawLine(100, 60, 220, 160, WHITE);
M5.Lcd.drawLine(100, 160, 220, 60, WHITE);
M5.Axp.SetLDOEnable(3, true);
delay(500);
M5.Lcd.clear();
M5.Axp.SetLDOEnable(3, false);
delay(250);
}
M5.shutdown(3);
}
}
void loop() {
TouchPoint_t coordinate;
coordinate = M5.Touch.getPressPoint();
if(Serial2.available()){
char c = Serial2.read();
stringReceived += c;
if (stringReceived.length() == 3 && (stringReceived.toInt() % 10) != 1) {
stringReceived = "";
}
Serial.println(stringReceived);
if (stringReceived.length() == 3 && ((stringReceived.toInt() % 10) == 1)) {
int value = stringReceived.toInt();
Serial.println(stringReceived);
createCircle((int)(value / 100) % 10, (int)(value / 10) % 10);
stringReceived = "";
playing = true;
}
}
if (coordinate.x != -1){
if ((coordinate.x > 0) && (coordinate.x < 106)) {
if ((coordinate.y > 0) && (coordinate.y < 80)) {
if (GAME_BOARD[0][0] == 0) {
if (playing) {
Serial2.print("002");
createCross(0, 0);
playing = false;
}
}
}
if ((coordinate.y > 80) && (coordinate.y < 160)) {
if (GAME_BOARD[1][0] == 0) {
if (playing) {
Serial2.print("102");
createCross(1, 0);
playing = false;
}
}
}
if ((coordinate.y > 160) && (coordinate.y < 240)) {
if (GAME_BOARD[2][0] == 0) {
if (playing) {
Serial2.print("202");
createCross(2, 0);
playing = false;
}
}
}
}
if ((coordinate.x > 106) && (coordinate.x < 212)) {
if ((coordinate.y > 0) && (coordinate.y < 80)) {
if (GAME_BOARD[0][1] == 0) {
if (playing) {
Serial2.print("012");
createCross(0, 1);
playing = false;
}
}
}
if ((coordinate.y > 80) && (coordinate.y < 160)) {
if (GAME_BOARD[1][1] == 0) {
if (playing) {
Serial2.print("112");
createCross(1, 1);
playing = false;
}
}
}
if ((coordinate.y > 160) && (coordinate.y < 240)) {
if (GAME_BOARD[2][1] == 0) {
if (playing) {
Serial2.print("212");
createCross(2, 1);
playing = false;
}
}
}
}
if ((coordinate.x > 212) && (coordinate.x < 320)) {
if ((coordinate.y > 0) && (coordinate.y < 80)) {
if (GAME_BOARD[0][2] == 0) {
if (playing) {
Serial2.print("022");
createCross(0, 2);
playing = false;
}
}
}
if ((coordinate.y > 80) && (coordinate.y < 160)) {
if (GAME_BOARD[1][2] == 0) {
if (playing) {
createCross(1, 2);
playing = false;
Serial2.print("122");
}
}
}
if ((coordinate.y > 160) && (coordinate.y < 240)) {
if (GAME_BOARD[2][2] == 0) {
if (playing) {
Serial2.print("222");
createCross(2, 2);
playing = false;
}
}
}
}
}
}

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#include <M5Core2.h>
void setup() {
M5.begin();
}
void createGrid() {
M5.Lcd.drawLine(0, 80, 320, 80, WHITE);
M5.Lcd.drawLine(0, 160, 320, 160, WHITE);
M5.Lcd.drawLine(106, 0, 106, 320, WHITE);
M5.Lcd.drawLine(212, 0, 212, 320, WHITE);
}
void createCross(int coord_x, int coord_y) {
int COORDS[3][3][4] = {
{{30, 20, 70, 60}, {136, 20, 176, 60}, {242, 20, 282, 60}} ,
{{30, 100, 70, 140}, {136, 100, 176, 140}, {242, 100, 282, 140}} ,
{{30, 180, 70, 220}, {136, 180, 176, 220}, {242, 180, 282, 220}}
};
M5.Lcd.drawLine(COORDS[coord_x][coord_y][0],COORDS[coord_x][coord_y][1],COORDS[coord_x][coord_y][2],COORDS[coord_x][coord_y][3], WHITE);
M5.Lcd.drawLine(COORDS[coord_x][coord_y][0],COORDS[coord_x][coord_y][3],COORDS[coord_x][coord_y][2],COORDS[coord_x][coord_y][1], WHITE);
}
void createCircle(int coord_x, int coord_y) {
int COORDS[3][3][4] = {
{{30, 20, 70, 60}, {136, 20, 176, 60}, {242, 20, 282, 60}} ,
{{30, 100, 70, 140}, {136, 100, 176, 140}, {242, 100, 282, 140}} ,
{{30, 180, 70, 220}, {136, 180, 176, 220}, {242, 180, 282, 220}}
};
M5.Lcd.drawCircle((COORDS[coord_x][coord_y][0] + COORDS[coord_x][coord_y][2]) / 2, (COORDS[coord_x][coord_y][1] + COORDS[coord_x][coord_y][3]) / 2, 20, WHITE);
}
void loop() {
createGrid();
int x;
int y;
for (x = 0; x < 3; x++) {
for (y = 0; y < 3; y++) {
if ((rand() % 2) == 0) {
createCross(x, y);
delay(500);
} else {
createCircle(x, y);
delay(500);
}
}
}
M5.Lcd.clear();
}